Jhe destroy all humans The series is one of those franchises that continues to live on. But it’s not just the retro nostalgia that makes it relevant. As the 2020 remake of the original game showed us, it’s still a wonderfully silly and enjoyable world to dive into and have lots of fun. The witty writing and open-world mayhem that unfolds as you uproot society with Cryptosporidium’s gruesome arsenal is more than enough on its own to warrant the attention of players new and old, and while the remake of Destroy all humans! 2 has a few issues that sometimes dull its charm, I found myself grinning from ear to ear most of the time while playing it.
Unlike the original destroy all humans which was set in the late 1950s and was completely smothered in the aesthetics of early sci-fi monster movies of the time, Destroy all humans! 2 is set ten years later at the dawn of the 1970s and at the height of the Cold War between the United States and the Soviet Union. It gives the game a bit of a change in tone from classic sci-fi to more of a low rent. james bond spy thriller motif, but it still clings to many of the first game’s musical and visual cues. Thematically it doesn’t work as well as the style of the first game in my opinion, but it’s definitely a fun parody of the era that applies the same level of social commentary and satire as the first.
“While the remake of Destroy all humans! 2 has a few issues that sometimes dull its charm, I found myself grinning from ear to ear most of the time while playing. »
The story is also a bit more complex this time around, with the US and USSR scrambling to uncover the origin of a mysterious mutagen in addition to their own conflict. There is also a rogue Soviet agent whose background and interests often intertwine with those of Crypto. It’s a bit too much, but with the levity and stupidity of it all, you’d miss the point by assigning too much weight to the story. Plus, with J. Grant Albrecht’s Jack Nicholson-infused performance for Crypto and Richard Steven Horvitz’s Invader Zim neighbor character Pox carrying the whole thing, you really can’t go wrong. These two characters play off each other perfectly and light up every scene they’re in, which is most of them. We are first reintroduced to a much sharper Cryptosporidium who has been spending his days consuming various mind-altering substances since we last saw him.
The sabbatical is interrupted by an attack on the mothership, relegating its superior Orthopox to a holographic existence and setting the game’s story in motion. From there, Crypto encounters – and often destroys – clumsy Russian spies and comically inept characters around the world, which is one of the first big points about Destroy all humans! 2; Unlike the first game which took you to different parts of America, this one takes you to different parts of the world. All with their own slapstick characters, geographic personality, side missions, and of course a truckload of hilarious interior monologues to listen to with cortex scanning. Many missions require you to analyze the thoughts of multiple humans to uncover important information, so don’t worry, you’ll almost certainly come across most of them organically.
The new control scheme is one of the main areas where the “remake” part comes in. The random button layouts that many PS2 and Xbox games used to deal with are gone, as Black Forest Games pretty much implemented the same controls as with the 2020 remake of the original game. Instantly recognizable elements like a clear minimap, weapon wheel, and upgrade menus make their way to Reproved thus, making it play more like modern platformers than anything else. Although I don’t want to give you the impression that Reproved is as smooth or as polished as any of them, it certainly isn’t. Yet jetpacking around the major cities that define their regions of the world, hunting for DNA while sending cars and people bouncing across the stage with the dislocator, and using sonic booms to demolish iconic super structures haven’t lost even a drop of charm over all these years.
“Jetpacking around the major cities that define their parts of the world, hunting for DNA while sending cars and people bouncing around the stage with the dislocator, and using sonic booms to demolish iconic super structures doesn’t have not lost a drop of charm on all this. years. »
And while we owe a lot to the objective quality of the original game, we also have to applaud Black Forest Games’ modernization efforts. It never quite obscures its humble roots, but it feels more than modern enough to still be a good time. Missions tend to break down into a handful of categories and involve roughly the same handful of tasks. Destroying buildings, escorting characters to safety, collecting a number of certain things, wiping out groups of humans, or more clandestine activities like ripping out a certain person’s body without anyone noticing or scanning the cortices of people in a certain area to get important information. They’re all mixed up enough that you don’t really notice the repetition most of the time, and even when you do, you’re still having fun with Crypto’s ever-expanding arsenal of weapons and abilities. Completing some side missions is a good way to stay ahead of the difficulty curve, so I highly recommend settling in for a few hours among those early on. These aren’t as inspirational as the main missions, but again, you’re generally having fun no matter what.
That said, some rather rough edges will show up early and continue to do so throughout the game. Texture popping is clearly visible more often than I would like for a remake of a PS2 game. Especially when Crypto is flying through the air and for some reason during cutscenes. You’ll also experience framerate drops and even screen tearing while traversing busier areas, but also in firefights and more intense sections where you pilot your saucer.
These are things that can be overlooked some time, but then again, for a remake of a PS2 game on the exponentially beefier PS5, it’s hard to excuse. if i can play Uncharted 4 perfectly at 120fps on this thing, I should definitely be able to play Destroy all humans! 2 at a constant level of 60. Turning VRR support on and off doesn’t really seem to make a difference. More disturbingly, I’ve also experienced things like NPCs appearing and disappearing, vehicles completely freaking out for no reason, sound effects and dialogue inexplicably cutting out or looping, and I even had one particularly disconcerting example. from a main story mission that did not trigger. around 12 hours, leaving me stuck in the middle of the game even after deleting and reinstalling it. If that’s why the developers decided to skip the last-gen console versions of the game, I’m glad they did.
While the performance might not be my favorite part of the game, the art direction is spot on and I’ve often marveled at the shine the game seems to have achieved. The different sandboxes in the different regions are colorful, varied, and full of new details that really bring them to life and set them apart quite well from each other. The Japan-themed Takoshima level in particular is an absolute feast for the eyes with bustling streets and alleys surrounded by mountains covered in cherry blossoms on the outskirts. It’s all a treat to go through as a schoolgirl or as a ninja from one of the two warring clans. Or, of course, as a true form of Crypto ripping through police and military officials as they mount their futile attempts to arrest you.
“As with the first game, but perhaps even more so here, the dialogue ranges from legitimately hilarious to heavily critical of various facets of 20th century humanity. »
As with the first game, but perhaps even more so here, the dialogue ranges from legitimately hilarious to heavily critical of various facets of 20th-century humanity. Some additional features like a few multiplayer modes and a nice variety of crypto and saucer skins serve as icing on the cake. Granted, the PK tennis and duel modes are pretty superficial and frankly not that fun, and couch co-op hits you with the extra performance drop you’d expect, but it’s still here and in 2022, any excuse to play around with a few local multiplayer modes is nice to see.
Destroy all humans! 2: Reproved does a great job in many ways. By letting the writing and core concepts of the original game shine by not changing them much and overhauling the two areas that really needed it – the controls and the visuals – it has absolutely the right idea to remake a classic game. PS2 era. The jokes are still funny, the story is still a ridiculous rollercoaster ride of absurdities, and the gameplay and visuals have been given the upgrade they deserve. If the whole package was properly tweaked and worked as well as it clearly could and should, I would be over the moon. But as it stands, this is a tentative recommendation assuming the most serious bugs I mentioned are fixed. That aside, for the price, Reproved seems to have most of the foundations in place for a successful modernization of a series that clearly still has plenty of life left in it.
This game was tested on the PlayStation 5.